Creates a new Rectangle Shape Game Object and adds it to the Scene.
Note: This method will only be available if the Rectangle Game Object has been built into Phaser.
The Rectangle Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.
This shape supports both fill and stroke colors.
You can change the size of the rectangle by changing the width
and height
properties.
name | type | arguments | Default | description |
---|---|---|---|---|
x | number | <optional> | 0 |
The horizontal position of this Game Object in the world. |
y | number | <optional> | 0 |
The vertical position of this Game Object in the world. |
width | number | <optional> | 128 |
The width of the rectangle. |
height | number | <optional> | 128 |
The height of the rectangle. |
fillColor | number | <optional> |
The color the rectangle will be filled with, i.e. 0xff0000 for red. |
|
fillAlpha | number | <optional> |
The alpha the rectangle will be filled with. You can also set the alpha of the overall Shape using its |
The Game Object that was created.