Adds an entry to the postPipelineData
object belonging to this Game Object.
If the 'key' already exists, its value is updated. If it doesn't exist, it is created.
If value
is undefined, and key
exists, key
is removed from the data object.
name | type | arguments | description |
---|---|---|---|
key | string |
The key of the pipeline data to set, update, or delete. |
|
value | any | <optional> |
The value to be set with the key. If |
This Game Object instance.