Sets the texture and frame this Game Object will use to render with.
Textures are referenced by their string-based keys, as stored in the Texture Manager.
Calling this method will modify the width
and height
properties of your Game Object.
It will also change the origin
if the Frame has a custom pivot point, as exported from packages like Texture Packer.
name | type | arguments | Default | description |
---|---|---|---|---|
key | string | Phaser.Textures.Texture |
The key of the texture to be used, as stored in the Texture Manager, or a Texture instance. |
||
frame | string | number | <optional> |
The name or index of the frame within the Texture. |
|
updateSize | boolean | <optional> | true |
Should this call adjust the size of the Game Object? |
updateOrigin | boolean | <optional> | true |
Should this call change the origin of the Game Object? |
This Game Object instance.