Renders the Geometry Mask's underlying Graphics object to the OpenGL stencil buffer and enables the stencil test, which clips rendered pixels according to the mask.
name | type | description |
---|---|---|
renderer | Phaser.Renderer.WebGL.WebGLRenderer |
The WebGL Renderer instance to draw to. |
child | Phaser.GameObjects.GameObject |
The Game Object being rendered. |
camera | Phaser.Cameras.Scene2D.Camera |
The camera the Game Object is being rendered through. |