Takes an array of Game Objects, or any objects that have the public property rotation
and then sets it to the given value.
The optional step
property is applied incrementally, multiplied by each item in the array.
To use this with a Group: SetRotation(group.getChildren(), value, step)
name | type | arguments | Default | description |
---|---|---|---|---|
items | array | Array.<Phaser.GameObjects.GameObject> |
The array of items to be updated by this action. |
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value | number |
The amount to set the property to. |
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step | number | <optional> | 0 |
This is added to the |
index | number | <optional> | 0 |
An optional offset to start searching from within the items array. |
direction | number | <optional> | 1 |
The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
The array of objects that were passed to this Action.