Takes an array of Game Objects, or any objects that have the public property blendMode
and then sets it to the given value.
To use this with a Group: SetBlendMode(group.getChildren(), value)
name | type | arguments | Default | description |
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items | array | Array.<Phaser.GameObjects.GameObject> |
The array of items to be updated by this action. |
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value | string | number | Phaser.BlendModes |
The Blend Mode to be set. |
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index | number | <optional> | 0 |
An optional offset to start searching from within the items array. |
direction | number | <optional> | 1 |
The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
The array of objects that were passed to this Action.