Takes an array of Game Objects and positions them at random locations within the Circle.
If you wish to pass a Phaser.GameObjects.Circle
Shape to this function, you should pass its geom
property.
name | type | description |
---|---|---|
items | array | Array.<Phaser.GameObjects.GameObject> |
An array of Game Objects. The contents of this array are updated by this Action. |
circle | Phaser.Geom.Circle |
The Circle to position the Game Objects within. |
The array of Game Objects that was passed to this Action.