Takes given Game Object and aligns it so that it is positioned in the bottom center of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the bottom left of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the bottom right of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the center of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the left center of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned relative to the other.
The alignment used is based on the position
argument, which is an ALIGN_CONST
value, such as LEFT_CENTER
or TOP_RIGHT
.
name | type | arguments | description |
---|---|---|---|
child | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
position | number |
The position to align the Game Object with. This is an align constant, such as |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the right center of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the top center of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the top left of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.
Takes given Game Object and aligns it so that it is positioned in the top right of the other.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that will be positioned. |
|
alignIn | Phaser.GameObjects.GameObject |
The Game Object to base the alignment position on. |
|
offsetX | number | <optional> |
Optional horizontal offset from the position. |
offsetY | number | <optional> |
Optional vertical offset from the position. |
The Game Object that was aligned.