Gets a tile at the given world coordinates from the given isometric layer.
name | type | arguments | Default | description |
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worldX | number |
X position to get the tile from (given in pixels) |
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worldY | number |
Y position to get the tile from (given in pixels) |
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originTop | boolean | <optional> | true |
Which is the active face of the isometric tile? The top (default, true), or the base? (false) |
nonNull | boolean | <optional> | false |
If true, function won't return null for empty tiles, but a Tile object with an index of -1. |
camera | Phaser.Cameras.Scene2D.Camera | <optional> |
The Camera to use when calculating the tile index from the world values. |
The tile at the given coordinates or null if no tile was found or the coordinates were invalid.