Puts an array of tiles or a 2D array of tiles at the given tile coordinates in the specified layer. The array can be composed of either tile indexes or Tile objects. If you pass in a Tile, all attributes will be copied over to the specified location. If you pass in an index, only the index at the specified location will be changed. Collision information will be recalculated within the region tiles were changed.
If no layer is specified, the maps current layer is used.
name | type | arguments | description |
---|---|---|---|
tile | Array.<number> | Array.<Array.<number>> | Array.<Phaser.Tilemaps.Tile> | Array.<Array.<Phaser.Tilemaps.Tile>> |
A row (array) or grid (2D array) of Tiles or tile indexes to place. |
|
tileX | number |
The x coordinate, in tiles, not pixels. |
|
tileY | number |
The y coordinate, in tiles, not pixels. |
|
recalculateFaces | boolean | <optional> |
|
layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Returns this, or null if the layer given was invalid.