Sets the sprite texture data as specified (usually in a config) or, failing that,
as specified in the gid
of the object being loaded (if any).
This fallback will only work if the tileset was loaded as a spritesheet matching
the geometry of sprites fed into tiled, so that, for example: "tile id #3
"" within
the tileset is the same as texture frame 3
from the image of the tileset.
name | type | arguments | description |
---|---|---|---|
sprite | Phaser.GameObjects.GameObject |
The Game Object to modify. |
|
key | string | Phaser.Textures.Texture | <optional> |
The texture key to set (or else the |
frame | string | number | Phaser.Textures.Frame | <optional> |
The frames key to set (or else the |
obj | Phaser.Types.Tilemaps.TiledObject | <optional> |
The Tiled object for fallback. |