Removes a Texture from the Texture Manager and destroys it. This will immediately
clear all references to it from the Texture Manager, and if it has one, destroy its
WebGLTexture. This will emit a removetexture
event.
Note: If you have any Game Objects still using this texture they will start throwing errors the next time they try to render. Make sure that removing the texture is the final step when clearing down to avoid this.
name | type | description |
---|---|---|
key | string | Phaser.Textures.Texture |
The key of the Texture to remove, or a reference to it. |
The Texture Manager.