Adds a Sprite Sheet to this Texture Manager, where the Sprite Sheet exists as a Frame within a Texture Atlas.
In Phaser terminology a Sprite Sheet is a texture containing different frames, but each frame is the exact same size and cannot be trimmed or rotated.
name | type | description |
---|---|---|
key | string |
The unique string-based key of the Texture. |
config | Phaser.Types.Textures.SpriteSheetFromAtlasConfig |
The configuration object for this Sprite Sheet. |
The Texture that was created, or null
if the key is already in use.