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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Textures.Frame
<readonly> radius: number
Description:
The radius of the Frame (derived from sqrt(w * w + h * h) / 2)
Type:
number
Since:
3.0.0
Source:
src/textures/Frame.js
(Line
798
)
Possible examples