Internal method that handles the drawing of a Texture Frame to this Dynamic Texture.
name | type | arguments | Default | description |
---|---|---|---|---|
textureFrame | Phaser.Textures.Frame |
The Texture Frame to draw. |
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x | number | <optional> | 0 |
The x position to draw the Frame at. |
y | number | <optional> | 0 |
The y position to draw the Frame at. |
alpha | number | <optional> | 1 |
The alpha value. Only used when drawing Texture Frames to this texture. Game Objects use their own alpha. |
tint | number | <optional> | 0xffffff |
The tint color value. Only used when drawing Texture Frames to this texture. Game Objects use their own tint. WebGL only. |