This method does nothing but return 'false' for the No Audio Sound Manager, to maintain compatibility with the other Sound Managers.
name | type | arguments | description |
---|---|---|---|
key | string |
Asset key for the sound. |
|
spriteName | string |
The name of the sound sprite to play. |
|
config | Phaser.Types.Sound.SoundConfig | <optional> |
An optional config object containing default sound settings. |
Always 'false' for the No Audio Sound Manager.