Generic function for batching a textured quad using argument values instead of a Game Object.
name | type | arguments | Default | description |
---|---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
Source GameObject. |
||
texture | WebGLTexture |
Raw WebGLTexture associated with the quad. |
||
textureWidth | number |
Real texture width. |
||
textureHeight | number |
Real texture height. |
||
srcX | number |
X coordinate of the quad. |
||
srcY | number |
Y coordinate of the quad. |
||
srcWidth | number |
Width of the quad. |
||
srcHeight | number |
Height of the quad. |
||
scaleX | number |
X component of scale. |
||
scaleY | number |
Y component of scale. |
||
rotation | number |
Rotation of the quad. |
||
flipX | boolean |
Indicates if the quad is horizontally flipped. |
||
flipY | boolean |
Indicates if the quad is vertically flipped. |
||
scrollFactorX | number |
By which factor is the quad affected by the camera horizontal scroll. |
||
scrollFactorY | number |
By which factor is the quad effected by the camera vertical scroll. |
||
displayOriginX | number |
Horizontal origin in pixels. |
||
displayOriginY | number |
Vertical origin in pixels. |
||
frameX | number |
X coordinate of the texture frame. |
||
frameY | number |
Y coordinate of the texture frame. |
||
frameWidth | number |
Width of the texture frame. |
||
frameHeight | number |
Height of the texture frame. |
||
tintTL | number |
Tint for top left. |
||
tintTR | number |
Tint for top right. |
||
tintBL | number |
Tint for bottom left. |
||
tintBR | number |
Tint for bottom right. |
||
tintEffect | number |
The tint effect. |
||
uOffset | number |
Horizontal offset on texture coordinate. |
||
vOffset | number |
Vertical offset on texture coordinate. |
||
camera | Phaser.Cameras.Scene2D.Camera |
Current used camera. |
||
parentTransformMatrix | Phaser.GameObjects.Components.TransformMatrix |
Parent container. |
||
skipFlip | boolean | <optional> | false |
Skip the renderTexture check. |
textureUnit | number | <optional> |
Use the currently bound texture unit? |