Adds the given path to the vertex batch for rendering.
It works by taking the array of path data and calling batchLine
for each section
of the path.
The path is optionally closed at the end.
name | type | description |
---|---|---|
path | Array.<Phaser.Types.Math.Vector2Like> |
Collection of points that represent the path. |
lineWidth | number |
The width of the line segments in pixels. |
pathOpen | boolean |
Indicates if the path should be closed or left open. |
currentMatrix | Phaser.GameObjects.Components.TransformMatrix |
The current transform. |
parentMatrix | Phaser.GameObjects.Components.TransformMatrix |
The parent transform. |