Sets the vertex UV coordinates of the quad used by the copy shaders so that they correctly adjust the texture coordinates for a blit frame effect.
Be sure to call resetUVs
once you have finished manipulating the UV coordinates.
name | type | description |
---|---|---|
source | Phaser.Renderer.WebGL.RenderTarget |
The source Render Target. |
target | Phaser.Renderer.WebGL.RenderTarget |
The target Render Target. |