This method is called by drawToGame
and copyToGame
. It takes the source Render Target
and copies it back to the game canvas, or the next frame buffer in the stack, and should
be considered the very last thing this pipeline does.
You don't normally need to call this method, or override it, however it is left public should you wish to do so.
Note that it does not set a shader. You should do this yourself if invoking this.
name | type | description |
---|---|---|
source | Phaser.Renderer.WebGL.RenderTarget |
The Render Target to draw to the game. |