Takes a Sprite Game Object, or any object that extends it, and adds it to the batch.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.Image | Phaser.GameObjects.Sprite |
The texture based Game Object to add to the batch. |
|
camera | Phaser.Cameras.Scene2D.Camera |
The Camera to use for the rendering transform. |
|
parentTransformMatrix | Phaser.GameObjects.Components.TransformMatrix | <optional> |
The transform matrix of the parent container, if set. |