Home
News
Learn
Download
Examples
Community
Login
Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Renderer.WebGL.Pipelines.MobilePipeline
calcMatrix:
Phaser.GameObjects.Components.TransformMatrix
Description:
A temporary Transform Matrix, re-used internally during batching by the Shape Game Objects.
Type:
Phaser.GameObjects.Components.TransformMatrix
Inherited from:
Phaser.Renderer.WebGL.Pipelines.MultiPipeline#calcMatrix
Since:
3.55.0
Source:
src/renderer/webgl/pipelines/MultiPipeline.js
(Line
138
)
Possible examples