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Phaser API Documentation
Version:
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Game Objects
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Member of:
Phaser.Renderer.WebGL.Pipelines.LightPipeline
<private> _tempMatrix3:
Phaser.GameObjects.Components.TransformMatrix
Description:
A temporary Transform Matrix, re-used internally during batching.
Type:
Phaser.GameObjects.Components.TransformMatrix
Inherited from:
Phaser.Renderer.WebGL.Pipelines.MultiPipeline#_tempMatrix3
Since:
3.11.0
Source:
src/renderer/webgl/pipelines/MultiPipeline.js
(Line
128
)
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