Set the UV values for the 6 vertices that make up the quad used by the copy shader.
Be sure to call resetUVs
once you have finished manipulating the UV coordinates.
name | type | description |
---|---|---|
uA | number |
The u value of vertex A. |
vA | number |
The v value of vertex A. |
uB | number |
The u value of vertex B. |
vB | number |
The v value of vertex B. |
uC | number |
The u value of vertex C. |
vC | number |
The v value of vertex C. |
uD | number |
The u value of vertex D. |
vD | number |
The v value of vertex D. |