Internal boot handler, called by the WebGLRenderer durings its boot process.
Adds all of the default pipelines, based on the game config, and then calls
the boot
method on each one of them.
Finally, the default pipeline is set.
name | type | description |
---|---|---|
pipelineConfig | Phaser.Types.Core.PipelineConfig |
The pipeline configuration object as set in the Game Config. |
defaultPipeline | string |
The name of the default Game Object pipeline, as set in the Game Config |
autoMobilePipeline | boolean |
Automatically set the default pipeline to mobile if non-desktop detected? |