Draws the source1
and source2
Render Targets to the target
Render Target
using an additive blend effect, which is controlled by the strength
parameter.
The draw itself is handled by the Utility Pipeline.
name | type | arguments | Default | description |
---|---|---|---|---|
source1 | Phaser.Renderer.WebGL.RenderTarget |
The first source Render Target. |
||
source2 | Phaser.Renderer.WebGL.RenderTarget |
The second source Render Target. |
||
target | Phaser.Renderer.WebGL.RenderTarget | <optional> |
The target Render Target. |
|
strength | number | <optional> | 1 |
The strength of the blend. |
clearAlpha | boolean | <optional> | true |
Clear the alpha channel when running |
This Pipeline Manager instance.