The core render step for a Scene Camera.
Iterates through the given array of Game Objects and renders them with the given Camera.
This is called by the CameraManager.render
method. The Camera Manager instance belongs to a Scene, and is invoked
by the Scene Systems.render method.
This method is not called if Camera.visible
is false
, or Camera.alpha
is zero.
name | type | description |
---|---|---|
scene | Phaser.Scene |
The Scene to render. |
children | Array.<Phaser.GameObjects.GameObject> |
An array of filtered Game Objects that can be rendered by the given Camera. |
camera | Phaser.Cameras.Scene2D.Camera |
The Scene Camera to render with. |