Renders a single Matter Constraint, such as a Pin or a Spring, to the given Phaser Graphics Game Object.
This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render a Constraint to your own Graphics instance.
name | type | description |
---|---|---|
constraint | MatterJS.ConstraintType |
The Matter Constraint to render. |
graphics | Phaser.GameObjects.Graphics |
The Graphics object to render to. |
lineColor | number |
The line color. |
lineOpacity | number |
The line opacity, between 0 and 1. |
lineThickness | number |
The line thickness. |
pinSize | number |
If this constraint is a pin, this sets the size of the pin circle. |
anchorColor | number |
The color used when rendering this constraints anchors. Set to |
anchorSize | number |
The size of the anchor circle, if this constraint has anchors and is rendering them. |
This Matter World instance for method chaining.