A Pointer has been pressed down onto the Scene.
If this Constraint doesn't have an active Pointer then a hit test is set to
run against all active bodies in the world during the next call to update
.
If a body is found, it is bound to this constraint and the drag begins.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
A reference to the Pointer that was pressed. |