Sets the collision filter category of all given Matter Bodies to the given value.
This number must be a power of two between 2^0 (= 1) and 2^31.
Bodies with different collision groups (see #setCollisionGroup) will only collide if their collision categories are included in their collision masks (see #setCollidesWith).
name | type | description |
---|---|---|
bodies | Array.<Phaser.Types.Physics.Matter.MatterBody> |
An array of bodies to update. If falsey it will use all bodies in the world. |
value | number |
Unique category bitfield. |
This Matter Physics instance.