Enables the Matter Wrap Plugin.
The coordinate wrapping plugin that automatically wraps the position of bodies such that they always stay within the given bounds. Upon crossing a boundary the body will appear on the opposite side of the bounds, while maintaining its velocity.
https://github.com/liabru/matter-wrap
This method is called automatically if plugins.wrap
is set in the Matter World Config.
However, you can also call it directly from within your game.
This Matter Physics instance.