The callback is sent a reference to the other body, along with a Phaser.Types.Physics.Matter.MatterCollisionData
object.
This does not change the bodies collision category, group or filter. Those must be set in addition to the callback.
name | type | description |
---|---|---|
body | MatterJS.Body | Array.<MatterJS.Body> |
The body, or an array of bodies, to test for collisions with. |
callback | function |
The callback to invoke when this body collides with the given body or bodies. |
This Game Object instance.