Sets new friction values for this Game Object's Matter Body.
name | type | arguments | description |
---|---|---|---|
value | number |
The new friction of the body, between 0 and 1, where 0 allows the Body to slide indefinitely, while 1 allows it to stop almost immediately after a force is applied. |
|
air | number | <optional> |
If provided, the new air resistance of the Body. The higher the value, the faster the Body will slow as it moves through space. 0 means the body has no air resistance. |
fstatic | number | <optional> |
If provided, the new static friction of the Body. The higher the value (e.g. 10), the more force it will take to initially get the Body moving when it is nearly stationary. 0 means the body will never "stick" when it is nearly stationary. |
This Game Object instance.