Sets the position, size and properties of the World boundary.
The World boundary is an invisible rectangle that defines the edges of the World. If a Body is set to collide with the world bounds then it will automatically stop when it reaches any of the edges. You can optionally set which edges of the boundary should be checked against.
name | type | arguments | description |
---|---|---|---|
x | number |
The top-left x coordinate of the boundary. |
|
y | number |
The top-left y coordinate of the boundary. |
|
width | number |
The width of the boundary. |
|
height | number |
The height of the boundary. |
|
checkLeft | boolean | <optional> |
Should bodies check against the left edge of the boundary? |
checkRight | boolean | <optional> |
Should bodies check against the right edge of the boundary? |
checkUp | boolean | <optional> |
Should bodies check against the top edge of the boundary? |
checkDown | boolean | <optional> |
Should bodies check against the bottom edge of the boundary? |
This World object.