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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Input.InputManager
<private> preRender()
Description:
Internal update, called automatically by the Game Step right at the start.
Since:
3.18.0
Source:
src/input/InputManager.js
(Line
366
)
Possible examples