Checks if the given x and y coordinate are within the hit area of the Game Object.
This method assumes that the coordinate values have already been translated into the space of the Game Object.
If the coordinates are within the hit area they are set into the Game Objects Input localX
and localY
properties.
name | type | description |
---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The interactive Game Object to check against. |
x | number |
The translated x coordinate for the hit test. |
y | number |
The translated y coordinate for the hit test. |
true
if the coordinates were inside the Game Objects hit area, otherwise false
.