Called automatically during render.
This method performs matrix ITRS and then stores the resulting value in the uViewMatrix
uniform.
It then sets up the vertex buffer and shader, updates and syncs the uniforms ready
for flush to be called.
name | type | arguments | description |
---|---|---|---|
matrix2D | Phaser.GameObjects.Components.TransformMatrix | <optional> |
The transform matrix to use during rendering. |