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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.GameObjects.Shader
flush()
Description:
Called automatically during render.
Sets the active shader, loads the vertex buffer and then draws.
Since:
3.17.0
Source:
src/gameobjects/shader/Shader.js
(Line
1108
)
Possible examples