Takes a snapshot of the given pixel from this Render Texture.
The snapshot is taken immediately, but the results are returned via the given callback.
To capture the whole Render Texture see the snapshot
method.
To capture a portion of this Render Texture see the snapshotArea
method.
Unlike the two other snapshot methods, this one will send your callback a Color
object
containing the color data for the requested pixel. It doesn't need to create an internal
Canvas or Image object, so is a lot faster to execute, using less memory than the other snapshot methods.
name | type | description |
---|---|---|
x | number |
The x coordinate of the pixel to get. |
y | number |
The y coordinate of the pixel to get. |
callback | Phaser.Types.Renderer.Snapshot.SnapshotCallback |
The Function to invoke after the snapshot pixel data is extracted. |
This Render Texture instance.