Scrolls the UV texture coordinates of all faces in this Mesh by adding the given x/y amounts to them.
If you only wish to scroll one coordinate, pass a value of zero to the other.
Use small values for scrolling. UVs are set from the range 0 to 1, so you should increment (or decrement) them by suitably small values, such as 0.01.
Due to a limitation in WebGL1 you can only UV scroll textures that are a power-of-two in size. Scrolling NPOT textures will work but will result in clamping the pixels to the edges.
Note that if this Mesh is using a frame from a texture atlas then you will be unable to UV scroll its texture.
name | type | description |
---|---|---|
x | number |
The amount to horizontally shift the UV coordinates by. |
y | number |
The amount to vertically shift the UV coordinates by. |
This Game Object instance.