Translates the view position of this Mesh on the z axis by the given amount.
As the default panZ
value is 0, vertices with z=0
(the default) need special
care or else they will not display as they are "behind" the camera.
Consider using mesh.panZ(mesh.height / (2 * Math.tan(Math.PI / 16)))
,
which will interpret vertex geometry 1:1 with pixel geometry (or see setOrtho
).
name | type | description |
---|---|---|
v | number |
The amount to pan by. |