Turns Phaser.GameObjects.Particles.ParticleEmitter#on the emitter and resets the flow counter.
If this emitter is in flow mode (frequency >= 0; the default), the particle flow will start (or restart).
If this emitter is in explode mode (frequency = -1), nothing will happen. Use Phaser.GameObjects.Particles.ParticleEmitter#explode or Phaser.GameObjects.Particles.ParticleEmitter#flow instead.
Calling this method will emit the START
event.
name | type | arguments | description |
---|---|---|---|
advance | number | <optional> |
Advance this number of ms in time through the emitter. |
duration | number | <optional> |
Limit this emitter to only emit particles for the given number of ms. Setting this parameter will override any duration already set in the Emitter configuration object. |
This Particle Emitter.