Puts the emitter in flow mode (frequency >= 0) and starts (or restarts) a particle flow.
To resume a flow at the current frequency and quantity, use Phaser.GameObjects.Particles.ParticleEmitter#start instead.
name | type | arguments | Default | description |
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frequency | number |
The time interval (>= 0) of each flow cycle, in ms. |
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count | Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | <optional> | 1 |
The number of particles to emit at each flow cycle. |
stopAfter | number | <optional> |
Stop this emitter from firing any more particles once this value is reached. Set to zero for unlimited. Setting this parameter will override any |
This Particle Emitter.