Internal array that holds counter data:
0 - flowCounter - The time until next flow cycle.
1 - frameCounter - Counts up to Phaser.GameObjects.Particles.ParticleEmitter#frameQuantity.
2 - animCounter - Counts up to animQuantity.
3 - elapsed - The time remaining until the duration
limit is reached.
4 - stopCounter - The number of particles remaining until stopAfter
limit is reached.
5 - completeFlag - Has the COMPLETE event been emitted?
6 - zoneIndex - The emit zone index counter.
7 - zoneTotal - The emit zone total counter.
8 - currentFrame - The current texture frame, as an index of Phaser.GameObjects.Particles.ParticleEmitter#frames.
9 - currentAnim - The current animation, as an index of Phaser.GameObjects.Particles.ParticleEmitter#anims.