The Particle Emitter Complete Event.
This event is dispatched when the final particle, emitted from a Particle Emitter that has been stopped, dies. Upon receipt of this event you know that no particles are still rendering at this point in time.
Listen for it on a Particle Emitter instance using ParticleEmitter.on('complete', listener)
.
name | type | description |
---|---|---|
emitter | Phaser.GameObjects.Particles.ParticleEmitter |
A reference to the Particle Emitter that just completed. |