Creates a new Triangle Shape Game Object and adds it to the Scene.
Note: This method will only be available if the Triangle Game Object has been built into Phaser.
The Triangle Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.
This shape supports both fill and stroke colors.
The Triangle consists of 3 lines, joining up to form a triangular shape. You can control the position of each point of these lines. The triangle is always closed and cannot have an open face. If you require that, consider using a Polygon instead.
name | type | arguments | Default | description |
---|---|---|---|---|
x | number | <optional> | 0 |
The horizontal position of this Game Object in the world. |
y | number | <optional> | 0 |
The vertical position of this Game Object in the world. |
x1 | number | <optional> | 0 |
The horizontal position of the first point in the triangle. |
y1 | number | <optional> | 128 |
The vertical position of the first point in the triangle. |
x2 | number | <optional> | 64 |
The horizontal position of the second point in the triangle. |
y2 | number | <optional> | 0 |
The vertical position of the second point in the triangle. |
x3 | number | <optional> | 128 |
The horizontal position of the third point in the triangle. |
y3 | number | <optional> | 128 |
The vertical position of the third point in the triangle. |
fillColor | number | <optional> |
The color the triangle will be filled with, i.e. 0xff0000 for red. |
|
fillAlpha | number | <optional> |
The alpha the triangle will be filled with. You can also set the alpha of the overall Shape using its |
The Game Object that was created.