Creates a new Rope Game Object and adds it to the Scene.
Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser.
name | type | arguments | Default | description |
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x | number |
The horizontal position of this Game Object in the world. |
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y | number |
The vertical position of this Game Object in the world. |
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texture | string | Phaser.Textures.Texture |
The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. |
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frame | string | number | <optional> |
An optional frame from the Texture this Game Object is rendering with. |
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points | Array.<Phaser.Types.Math.Vector2Like> | <optional> |
An array containing the vertices data for this Rope. If none is provided a simple quad is created. See |
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horizontal | boolean | <optional> | true |
Should the vertices of this Rope be aligned horizontally ( |
colors | Array.<number> | <optional> |
An optional array containing the color data for this Rope. You should provide one color value per pair of vertices. |
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alphas | Array.<number> | <optional> |
An optional array containing the alpha data for this Rope. You should provide one alpha value per pair of vertices. |
The Game Object that was created.