Creates a new Rope Game Object and returns it.
Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser.
name | type | arguments | description |
---|---|---|---|
config | Phaser.Types.GameObjects.Rope.RopeConfig |
The configuration object this Game Object will use to create itself. |
|
addToScene | boolean | <optional> |
Add this Game Object to the Scene after creating it? If set this argument overrides the |
The Game Object that was created.