Creates multiple Bobs in one call.
The amount created is controlled by a combination of the quantity
argument and the number of frames provided.
If the quantity is set to 10 and you provide 2 frames, then 20 Bobs will be created. 10 with the first frame and 10 with the second.
name | type | arguments | Default | description |
---|---|---|---|---|
quantity | number |
The quantity of Bob objects to create. |
||
frame | string | number | Array.<string> | Array.<number> | Phaser.Textures.Frame | Array.<Phaser.Textures.Frame> | <optional> |
The Frame the Bobs will use. It must be part of the Blitter Texture. |
|
visible | boolean | <optional> | true |
Should the created Bob render or not? |
An array of Bob objects that were created.