Apply smoothing to the delta value used within Phasers internal calculations?
This can be changed in the Game Config via the fps.smoothStep
property. The default is true
.
Smoothing helps settle down the delta values after browser tab switches, or other situations
which could cause significant delta spikes or dips. By default it has been enabled in Phaser 3
since the first version, but is now exposed under this property (and the corresponding game config
smoothStep
value), to allow you to easily disable it, should you require.